![cps2 ps3 4.81 cps2 ps3 4.81](https://gamingbolt.com/wp-content/uploads/2013/02/03_Playstation-Design-Comparison_PS3_side.jpg)
- #Cps2 ps3 4.81 driver#
- #Cps2 ps3 4.81 archive#
- #Cps2 ps3 4.81 code#
- #Cps2 ps3 4.81 tv#
- #Cps2 ps3 4.81 download#
When loading the wrong ROM into a core, most cores should be able to now gracefully exit instead of just quitting or crashing RetroArch. Since this is a current nightly snapshot release, PS3 and Vita users are able to get a sneak peek at some of the features that will be part of RetroArch 1.3.7 for the other platforms.
#Cps2 ps3 4.81 download#
#Cps2 ps3 4.81 archive#
Extract the contents of this 7zip archive to a folder somewhere on your PC.
#Cps2 ps3 4.81 driver#
The font driver we are currently using for PS3 is the default bitmap font, so it doesn’t look as good as it could be, but we are going to be moving over to more fancy font rendering shortly, possibly using stb_font or something similar.ġ. The PS3 version now uses the XMB menu driver, a big step-up from the previous versions’ RGUI menu driver. If there are any PS3 devs who can help with this, by all means.
#Cps2 ps3 4.81 code#
Our networking stack code for PS3 apparently requires some customizations still.
![cps2 ps3 4.81 cps2 ps3 4.81](https://spsx.b-cdn.net/wp-content/uploads/2018/03/PS3-PKGs-Game-List.jpg)
#Cps2 ps3 4.81 tv#
Earlier this year the LibRetro Team released RetroArch v1.3 for PS3, PSP, PS Vita and PlayStation TV and now they are back with a RetroArch 1.3.6+ Beta for PS3 CEX / DEX via Ezi0 and a HENkaku port for PS Vita!ĭownload: 1.3.6.PS3.pkg (171.5 MB) / 1.3.6.PS3.pkg (278.5 MB) / _RetroArch.7z (33.0 MB)īelow is a RetroArch v1.3.6+ Beta demo video, and from the official PlayStation 3 release page to quote: